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Thread Statistics | Show CCP posts - 45 post(s) |

Typhoon Tess
Deflagration Imperial Hull Tankers
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Posted - 2014.05.06 02:29:00 -
[1] - Quote
It seems that CCP want to make T2 bpc more readily available thus are implementing changes. I understand that the T2 bpo are held by only a few older players in comparison to total players within Eve. Now this brings the question how many T2 bpo are actually left in circulation and what variety?
The people to gain from these changes will be the owners of the originals So are we changing a system so dramatically for the few?. I see at no point will I have enough invented T2 bpc to want to sell any on the markets.
The invention process requires items that are not easily aquired other than paying large prices for the data cores decryptors. If we do turn to market to buy the items demand will soon push the prices up thus making a T2 copy will be stupid amounts of isk. We also need to cover the failures and loss of this isk.
If you want more T2 bpc on market then make the invention mats as common as ore.
I generally resent it when I set out to make achievements required to better my position within the game itself as in grinding standings to place a pos and lower tax etc to have it belittled and the benefits removed.
As for suggestions as to a pos I still think standings in high sec should apply make unlimited slots in stations but give the pos a dedicated role or 2 maybe we can invent our reasearched bpo into a T2 bpo at pos only, making it possible but not easy to get success. If standings is an issue then change the standings for a corp so they don't need as high to place pos more members less standing required to a point.
By removing pos from the game as well as the sideline economy being ice mining and pi fuel sales building of pos modules to sell and placeing no incentives back in place so the very few will produce more T2 to sell is not a wise move in my books.
The above may well work and prices will drop from oversupply thus no reasons for invention anymore another area people will loose income from data cores decryptors due to an ease on demand.
If the changes have desired effect then a new player will be all but equal to my several years of indy skills.Granted I can research more R&D agents maybe fly a bigger ship mine a little more but my bpo library is worth less and time spent on it , as well as lost isk on fuel to research them is a nice kick in the teeth.
Like all I will either find a way to adapt but pvp for this account is not a reality and may be one less account to worry paying for.
As a trade off since bpo are npc controlled prices make these cost more making attaining a library more expensive that way those of us who have will not be loosing so much with the changes. If you need to take from those who invest in industry at least give us some area we can have an awww factor.
The above is from my perspective of the game the areas I have concentrated my efforts and directed my isk as a solo indy toon running a pos. It took a long time and many months of effort to be in a position to do this. I did not invest isk into a plex for account as there was not enough after buying bpo and fuel. But free up my expenses and plexing account becomes easy. less income for ccp.
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Typhoon Tess
Deflagration Imperial Hull Tankers
0
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Posted - 2014.05.07 02:23:00 -
[2] - Quote
As a side note to my previous post I do have an area I am confused in. There were changes implemented with how ice belts spawn. This was to create a hole in high sec namely only 80% of ice needs met to fuel a pos .
This from one view point may be a model designed to push people into low and null sec but at the end of the day to get some of us there requires more incentive than making things cost more.
I would argue that the ice changes was a way to force corps down to individual players to invest more time or isk into resources needed to maintain an operation and this initself should have an effect on how many did or did not plex their accounts.
Granted some will say I am grabbing at straws but why change the way ice spawns then remove the largest needability for it?.
As a business giving a game away for free is non proffitable and a hard way to stay in business so CCP does need to protect its bottom line so we can go on enjoying all this game has to offer.
To date I have not found a game so comprehensive as eve nor enjoyable that has been so free of costs.Most games you need to buy gold and not that much for your dollars to pay fixed prices that are payed to and controlled by the game makers. While here you can buy the isk with your dollars and give them to me or maybe one of your mates.
It would be refreshing if there are concerns from CCP about loss of income vs inflation etc to be open and discuss ways we can all achieve a state of happiness.
The test from the update will be felt by those like me who collect mats be it salvaging scanning or buying cheap on the market to build a decent inventory so we can invent reverse engineer or build our inventions etc.
I may not have plexed my accounts but on this account alone my theoretical asset base if sold at top dollar is around 80B
Either way top dollar or not I can sell and pay for a few plex's to cover pilots licence and this is not the way I should be thinking in regards to upcomming changes. |

Typhoon Tess
Deflagration Imperial Hull Tankers
0
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Posted - 2014.05.07 03:07:00 -
[3] - Quote
Part of your post seems to indicate a strange idea that EVE is free, or offered in a free format.
It is not.
Eve is a subscription game where game time in the form of PLEX can be bought and sold on the ingame market, however, those items must be first bought by a player using real currency from CCP or CCP approved reseller. Even if you, have never spent a real dollar on the game, the plex that you are using to keep your subscription going was at one point bought by another person from CCP.
All of the PLEX are player bought Month long blocks of game time.
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I understand that but currently I am paying cash to them if I start to plex the plex is on the market already so ccp will loose my subscription component. As for value for money in most games you buy the weapons repairs or other decent game items from the game makers and generally there is way less gain for the money spent. No other player gets a benefit directly from the investment.
Here you may buy the plex but then that plex benefits another player by gaining real money value from it.
Most games separate game money from bought money.
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